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13 branches with a working deployment across 1 repository.

Repo / ProjectBranchURLChangeUpdated
IndefatigableVentures/BEAM
alpha-assemble
fix/legacy-bim-registry-compat
alpha-assemble-okxk0llz8.preview.ivl.world
#524[codex] Fix legacy BIM registry discovery metadata

What changed Keeps Registry search/discovery metadata as display context instead of requiring every search row to satisfy the flattened NBI…

659c69a· @robmoss2k
2 hours ago
IndefatigableVentures/BEAM
alpha-assemble
RequestedLLMUpdate
alpha-assemble-3ymqogcms.preview.ivl.worldf96d99eMerge f3ee88f706fb662c4bcef8f46df42089d182277e into 9dee7be…3 hours ago
IndefatigableVentures/BEAM
alpha-assemble
fix-initial-load-by-limiting-disovery-page-size
alpha-assemble-72d7f1hjq.preview.ivl.world5 hours ago
IndefatigableVentures/BEAM
alpha-assemble
feature/civils-displaylist-fix-2026-05-23
alpha-assemble-3em0x6bk0.preview.ivl.world
#503feat(beos/expert): civils displaylist end-to-end wire-updraft

Civils geometry reaches displaylist: runPlacementFlow re-instated, 17 SHAPE_RULES, envelope-unwrap for civil generators. DRAFT — do not mer…

eb5a7b5· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
wip/golden-thread-fix-2026-05-23
alpha-assemble-bj8i0jdcw.preview.ivl.world
#500feat(beos/golden-thread): /golden-thread/:projectId page + api proxydraft

UK BSA Golden Thread page + API proxy route. DRAFT — do not merge without JI review. Summary by CodeRabbit New Features Golden Thread timel…

2f67f8c· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
wip/beos-self-knowledge-2026-05-23
alpha-assemble-5clp6pd6h.preview.ivl.world
#502feat(beos/expert): how-to source citationsdraft

BEOS self-knowledge: Expert tab returns cited HowTo articles for 'how do I X in BEAM' queries. DRAFT — do not merge without JI review.

e99fe78· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
wip/expert-progress-2026-05-23
alpha-assemble-p6fen1rsh.preview.ivl.world
#501feat(beos/expert): inline status row + drop-and-drag robustnessdraft

Expert tab progress status row + clipboard/file-drop improvements. Based on Fix C images branch. DRAFT — do not merge without JI review.

72a09d9· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
wip/fix-generative-depth-images-2026-05-23
alpha-assemble-983qwgotu.preview.ivl.world
#499feat(beos/expert): image gallery renderer for cortex images[]draft

Fix C: image rendering in Expert tab for Cortex-generated images. DRAFT — do not merge without JI review. Summary by CodeRabbit New Feature…

a2b1ce1· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
feature/beos-phase-3-anim-kernel-clean
alpha-assemble-feg7ejnsv.preview.ivl.world
#496feat(beos): Animation kernel stack — Phase 3 of 5 BEOS PRsdraft

BEOS Phase 3: animation kernel for construction sequencing visualisation. DRAFT — do not merge without JI review. Summary by CodeRabbit Rel…

f5ad232· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
feature/beos-phase-4-csim-clean
alpha-assemble-mb65yptpt.preview.ivl.world
#497feat(beos): CSIM construction simulation — Phase 4 of 5 BEOS PRsdraft

BEOS Phase 4: construction simulation engine. DRAFT — do not merge without JI review. Summary by CodeRabbit New Features Added Simulation M…

7ea02cb· @JonathanFGI
2 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
BobFixWallInterfloorht
alpha-assemble-kjh97sxdd.preview.ivl.world9082789Merge 4c8410eaacd4a2edfe616ed5f01ef7644fcb0f6b into 81490e7…4 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
BobFixLineArcWall
alpha-assemble-qy6glwwjd.preview.ivl.world
#479fix(exchange): preserve curve tessellation in slab boundary (BobFixLineArcWall)draft

Summary Exchanging an outline of line → arc → line for a slab produced a slab whose boundary cut the chord across the arc instead of follow…

184ef83· @JonathanFGI
4 weeks ago
IndefatigableVentures/BEAM
alpha-assemble
fix/dev-1053-1054-1058-hospital-proof
alpha-assemble-6n8788wmp.preview.ivl.world
#442DEV-776 Repair imported hospital replay and proof renderingdraft

What changed replace stale imported hierarchy on replay by having the MPRC import route finalize superseded imported buildings, levels, and…

7156b5a· @robmoss2k
last month